Note: Many more people are credited in-game for their indirect contributions, to my life and to the game. Thank you, everyone!
First and foremost, I would like to thank my parents for their unwavering support, and for believing in me to see my dream project through to completion. I love you guys so much. Thanks Mom for putting up with all my craziness, and thanks Dad for your awesome music!
Secondly, I would like to thank Rick Shawkey for his dedicated playtesting. The game is so much better for your contributions! No one has the right to ask such time of anyone. You have truly been gracious, and I am ever grateful.
Next, I want to thank Brad, Linda, and Rose Beyea for their great marketing advice. You guys made my load a little lighter! Thanks also to Darren Beyea for working one of our recording sessions. Speaking of the music, thanks to Bill Stanton for his contributions to the awesome rendition of the main theme that's played at the end of the game; Ricky and Brad, too.
These are only people I know personally... many others helped in various ways as well, directly and indirectly. Even faceless usernames on forums whose fleeting comments spurred me to action. Divine timing never ceases to amaze me.
Special thanks to Amanda Fitch for her very helpful guide to selling one's game, and to Sharon Hanlon for her invaluable help and much useful information. Yet another special thank-you to my good friend Jason Arnold for inspiring me to set certain things in motion. And to Nick Palmer of RPG Maker Web for directing me to Sharon.
Last but not least, I want to extend a hearty thanks to God Almighty. This game would not have been finished without His grace upon my life. Thank You God for all creativity, inspiration, healing, restoration, renewal of mind, joy, enthusiasm, all that I am and all the beauty of Nature.
Oh, and I would also like to thank YOU! By supporting my vision, you're participating in something grand. I hope my message can inspire you as well as others. Together, we can change the world... one life at a time.